Lilith Aeon
Immersive Dance XR Installation

Role - Unreal Engine Environment Artist | Animator

Driven by AI and audience interaction, LILITH.AEON is a ground-breaking XR dance touring production exploring future humanity.

The narrative of LILITH.AEON is inspired by transhumanism and the real-life story of the youngest cryogenised person and it questions our potential future life cycle and the transformation from physical being to data.

It is a durational immersive performative installation where the story unfolds on a large LED cube as a direct result of the character’s real-time interaction with the audience made possible by seamless use of the cutting-edge technologies like Unreal Engine, motion capture, AI, Machine Learning and 3D animation.

On-Site Showcase

Showcased with permission Copyright © 2024 AΦE. All rights reserved.


Creative Team:

Concept, Direction, Choreography, Dance: Aoi Nakamura and Esteban Lecoq
AI Developer: Daniel Bisig
Lead Technical and Character Artist: Bruce Evans
Technical Artist and Production Manager: Andrew Voller
Unreal Engine and Character Artist: Timothy Devlin
Unreal Engine Artist: Candice Wu
Character Designer (Avatar): Death Spray Customs
Technical Advisor: Ian Williams
Costume Designer: Lara Jensen
Music: Abul Mogard
Mocap Animator: Sky Ainsbury

Dance (R&D): Tara Jade Samaya
Concept Technical Artist (R&D): James Halliwell
Unreal Engine Artist (R&D): Sinew Zhang
Unreal Engine Artist (R&D): Rodrigo de Deus
Performance: Lilith.Aeon

Production: AE Company (AΦE)
Co-produced by @La Filature, Scène nationale de Mulhouse, France; supported by @Arts Council England, Institute of @Cultural and Creative Industries – University of Kent, @Creative Technology, Centre for Dance Research - @Coventry University, @Visual Elements Ltd, @Innovate UK

Photo by: @shaneobenson
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// Environment Art
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// Interactive Exhibition
// Unreal Engine Blueprints
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// audio-visual //uiux
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// Ai/Machine Learning
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// Animation
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